How are ratings calculated?
Ratings are calculated using Evan Miller's method (based on a Wilson score confidence interval) that is self-correcting. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. The benefit of this approach is a mod with 2 positive ratings will not outrank one with 10 positive ratings but 2 negative. Nor will a mod with tons of rankings outrank everything unless most of the ratings are positive.
Rating levels
Ratings range from overwhelmingly positive to overwhelmingly negative. The color changes depending where on the scale the mod fits.
50 comments
Is to possible to do unlockable diffs, the thing refuses to steer, but otherwise very nice :)
1
Siesmic attachment unit on the left is not a static component it swings around widely while driving.
1
автор этой моды можно ли сделать в кабине а не вне кабины как то фигово смотрится а в кабине смотрелось прикольнее
1
THIS is THEE KING of scouts and more!!! A must have in your stable!
1
hello, will it fit PS4?
1
A few comments on your design:
Firstly, a large number of your localisation strings have no localisation attached to them. For instance, both winches have the name "UI_Z2_WINCH_FOR_MEDIUM_SIZE_DESC," but none of the localisation text files have an entry for that. This is true for engines and gearboxes, as well. This should be simple enough to fix and really shouldn't have been left like that.
Secondly, balance-wise this quite overpowered. And yes, I know you disclaimed that, but this causes actual performance problems. Your vehicle is far too light for how powerful its engines are, causing it to skid under normal operation and bounce around unrealistically. Your high-range gearboxes also give far too much speed to a vehicle this light, causing it to take damage just driving on flat terrain. Game balance isn't just there to make things difficult, but also to make machines controllable and stable.
The vehicle certainly looks great. No complaints there. Having integrated Radar and such is neat. I'd very much like to use it in my own games, but I'd need to make considerable stats tweaks on my side first in order to stop it feeling "floaty."
7
0
Awesome mod and really low ram consumer, it feels pretty solid and fun to use!
1
Welcome to console! cant wait to try this thing out!
1
Hi PS4 soon?
1
Hi.. why in my game tires is not display..??
2
Really excited to thrash the hell outta this rig :)
1
I mentioned this to someone awhile ago as a mod suggestion, can't wait to try it out and see how it moves.
1
How to install this mod?
Please step by step . Thank sir
1
Just click the button that says subscribe. Thats all.
3
this Is rad, great work once again, man! 🤘
3
After more testing:
The articulation will never really work right, unless the pitch pivot is moved.
If at pitch/yaw are changed to work like the real thing, it should be more-or-less okay, even with no roll.
As is, if you get the front end stuck and keep going? It bends up in the middle. Get the front end stuck and back up? It bends down in the middle.
The pitch point is just too far out of line with where the axles apply force to the frame, so it bends up or down in the opposite way of what you'd want, most of the time.
That's the only major drivability issue. Everything else is cosmetic, like lots of parts clipping into each other and some parts not being modeled, or is relatively minor, like some weirdness with the air intake location and the center of gravity.
Maybe put the stock metal detector on brackets hanging off the rear fenders? That and the new radar introduce a whole new world of unattractive clipping.
2
Awesome!! the concept alone is big, not counting the time and skill to make this ________ (truck/APC/tank?)
And most of all Thank You for Sharing Your Work...
RUFUS
2
I'm sorry to update it many times.
I tried a custom metal detector but it didn't work.
Instead, I forcibly attached the official one.
It looks a little unnatural, but please forgive me.
Enjoy the design as it modifies the content and acts as an additional radar.
6
Is anyone else having trouble using the winch to get it the right way up after a rollover? I just appear to be dragging it around in it's roof, are the winch points too low? Or perhaps it's me. I do unfortunately have a lot of rollover experience.
I like the latest updates.
1
It's possible that its center of gravity is set a bit too high, which will cause it to slide on its sides rather than want to be righted back up.
0
No comment were found matching the criteria specified. We suggest you try the comment list with no filter applied, to browse all available. Join now to participate.