How are ratings calculated?
Ratings are calculated using Evan Miller's method (based on a Wilson score confidence interval) that is self-correcting. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. The benefit of this approach is a mod with 2 positive ratings will not outrank one with 10 positive ratings but 2 negative. Nor will a mod with tons of rankings outrank everything unless most of the ratings are positive.
Rating levels
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14 comments
any chance of moving the big ru crane forward some to add a high or low saddle at the tail end?
1
I found a small "thing" that I wanted to address before this ported to console. During that change, I looked at your request. Even though there is room for the crane and saddle hitches, there would be issues with some trailers. All trailers that have a tall front end would interfere with the crane. I did not want to spend the time to identify each trailer and include it in the blocked items. It is not a hard thing, just time consuming. I also noticed that the forward position of the crane would limit its reach to the back, right where the trailers are. So, for now, I will not change this. Perhaps when I get a wild hair or more motivation, I will see how this would work and how useful it will actually be. Sorry, but I won't do this for you at this time.
2
problem with the gears . switching to high gear drops the speed like you are on 3rd gear . on auto truck moves much faster, you need to fix the high gear
1
That is the point. High gear is NOT the fastest, it is a gear that you choose to go faster than LOW and not have it shift. This is mainly used to go about as fast as one can and not have the trailer or load tip.
2
Nice work bro, but i need this mod for manual installation please!!!!!
1
There is nothing to stop you from downloading the zip file and installing it yourself. There is nothing special. All of the specific items I used that are not stock are named different than game files so you should have no issues.
1
Sorry your game is so modified that it broke the Subscription Mods. I really have not done any mods for manual install and I really don't have much interest in learning. My mods are created mainly for my own use. When I build one that I think will interest the general users, I make a few small changes and commit to supporting it. It then gets posted. In your case, you kind of fall outside of that support area so I can't do much. Again, sorry.
1
My game is not original and I can only install mods that are by manual installation bro. I have tried to do what you say but have never been able to install any mod that is to install by subscription manually. No changes in game.
-2
Oh come on just buy the game then. Manual installation is very limited. No new files can be added to initial.pak, they just won´t show up in the game.
1
manual installations have always worked perfectly for me. In fact, I've learned to modify much of the game myself, I just don't know how to add that medium log bunker to other trucks yet.
1
You are talking about tweaked trucks replacing vanillas only though? I could´t even add my tweaked version of a dlc-truck as seperate truck, only worked with replacing the existing one.... This is why mods you have to subscribe to can't be installed manually. Everything has to have the exact same name (so it is properly linked) and the xml-files can only be replaced and new ones can not be added. At least it was that way when I tried it months ago...
The new small logging addons position is linked within each truck.xml and relatively easy to add at least on mods.
1
I simply edit the game's original .xml files on the pc and make the modifications I want to make. I don't change the name of anything. When I find a manually installed mod, I install it and if I don't like something about the mod, I edit it and improve it by customizing it to my liking. The problem with subscription mods is that they come in a .pak file and I don't know how to convert them to make them manually installable.
1
Nice looking truck, would llve to see console release. Would def subscribe!
2
Now that the developers have "fixed" the memory issues on consoles, this should make it to console in the next few days or so. There is nothing to stop it from migrating other than someone on the dev team not liking it. Keep looking.
1
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