SnowRunner

JTTs Phase 3 DLC Tweaks (P512, Boar, 5600TS) for SnowRunner

Released (updated ago). Ranked 602 of 6,594 with 90,169 (63 today) downloads

Published by JTT (mod ID: 778557)

overview.jpg
p512_media_tatra.png
p512-2.jpg
p512.jpg
boar_semitrailer_blue.jpg
boar_shortmediumlogs.png
boar_long_logs.jpg
boar_semitrailer_blue4.jpg
international_5600ts_1.png

IMPORTANT: Please install the MEDIUM LOG PLATFORM to make the short logs carrier (stemming from Season 4) accept MEDIUM LOGS. You will have two addons looking the same - one for short logs (stock) and another for MEDIUM logs (see its description). You may also like to try FREE THE LOGS if autoload does not work.

Predecessors with respect to a "tech tree" of P512: CLT-9000 and Transtar 4070A. If you like this type of mod - have a look at my other packages.

* Trailer pack for BOAR: Yansors Trailer Pack.

* Nice looking three Slot Sideboard for the 5600TS: Poghrims Universal Addons


Disclaimer: MINOR tweaks to make these trucks having a point at all. Do not expect something highly buffed or "can do anything without consuming fuel using AUTO". Its my cup of tea and may be not yours. At least these are better than the vanilla ones.

Boar: Changed from MEDIUM Tires (as e.g. White Western // Step300) to HEAVY Tires for that 20 ton truck. Fuel increased by 100l to 400l. Engine, gearbox, steering angle and center of gravity close to stock, that felt (nearly) OK. Using OHD1 it shall now be better in mud than the DAN, less good than the KOLOBS. Warning - peak fuel consumption can still hit the high 20 l/min mark as its vanilla counterpart offers. 600 kg Tires are OP ones. Added some 400 kg wheels as "good, but not too good option". 10 x 400 kg wheels with offroad grip of 1.9 is still worse than 8 x 600 kg with 3.0 as the ZIKZ605R offers.

P512: Some tweaks and repositioning in the US Line. Developed the 4070A and the CLT-9000 as predecessors of this truck. RWD, nice power and tires, good range and meant to be played without AWD. AWD is optionally available, but not advised as it consumes really large amounts of fuel (intended as backup and not always on option). Performance comparable to a Voron GRAD without AWD and clearly better looking ;) Since 02/22: Added some 400kg wheels for use on more annoying maps such as Amur.

Fuel Increased to 351l and steering angle increased to get more agility, flex of chassis improved. Center of gravity for cabin lowered to have its tipping behavior on par with other trucks of the 10-14t weight class. Added for each tireset some chains to give it a use on Alaska. Mud friction of these chains down by 30% with respect to stock "non-chained" tireset. Engines & gearbox unchanged, but a "Hybrid" gearbox in between Offroad and Highway added. Added some few spare parts to the storage boxes if you install a spare wheel. I rarely see the diff while driving 3rd person - so I take some gearbox damage from time to time. Decent long range hauler, not any more always on the way to the next petrol station.

International Paystar 5600TS: Minor modifications. Cosmetic: ANK Snorkel behind the Cabin, as I dislike the stock ones. Driving Physics: Center of gravity for chassis(!) moved to the middle, flex enhanced, tiresize unchanged, suspension optimized for drivability, a bit better steering angle. As this really heavy truck (6 tons more than the Twinsteer at same power) consumes a lot of fuel, the fuel consumption was decreased a bit (like par with the RU engines) and the fuel modifier for manual AWD was decreased too. Added the P512 tires for use on Amur. A chained version of it is HOT-C - less traction in mud than the P512 ones, but grips on ice. Designcase for these: AMUR, any other map is good enough for standard wheels.


Updates since first release:

  1. Boar with "Autodifflock" as this "difflock upgrade" does not exist on Modmaps such as "In the Village, Canadian Shield, Meteor...". Also "Custom Gearbox Set" with no need for discovery on modmaps. Short logs carrier added, upgrade to medium with said "mods".
  2. All of these got some suspension tuning (strength, damp, travel).
  3. AWD "cheat" optional for the P512. The new AMUR region on PTS looks like its necessary. I hate driving around with only a handful of "vanilla capable trucks". Only "Tayga, Azov, Voron..." is not my cup of tea. As the game exaggerates AWD, you still need it from time to time if your front wheels are not rolling onto something but being pushed against it. If you switch this AWD on the fuel consumption will double. That AWD is meant as a temporary assistence and not intended to create another foolproof truck with full throttle in AUTO. You will still need to do a lot of gear changes getting the best out of it. I personally like rewarding trucks with some character.
  4. Version 1.3.0: Added International Paystar 5600TS with minor tweaks. More fuel, slightly better steering, a bit better and less thirsty engine set available (same as BOAR), suspension settings tunes and most important - P512 tires for AMUR Region incl. "my" HOT-C. Center of gravity moved a bit to the rear, feels now more "planted".
  5. Version 1.3.1: Minor changes to suspension settings, added 400kg Wheels to BOAR. If you wonder: Any of its chains alone has 60kg weight at this size - at least in real world.




Releases

FilenameSizeVersionAddedOptions
dlc_rb_xbox_series.1.zip324kb1.3.8

dlc_rb_xbox_one.1.zip324kb1.3.8

dlc_rb_playstation_5.1.zip324kb1.3.8

dlc_rb_playstation_4.1.zip324kb1.3.8

dlc_rb_nx64.1.zip324kb1.3.8

dlc_rb_pc.1.zip324kb1.3.8

dlc_rb_xbox_series.zip324kb1.3.7

dlc_rb_xbox_one.zip324kb1.3.7

dlc_rb_playstation_5.zip324kb1.3.7

dlc_rb_playstation_4.zip324kb1.3.7

dlc_rb_nx64.zip324kb1.3.7

dlc_rb_pc.zip324kb1.3.7

jtt_dlc_rb.17.zip324kb1.3.6

jtt_dlc_rb.16.zip324kb1.3.5

jtt_dlc_rb.15.zip324kb1.3.4

jtt_dlc_rb.14.zip324kb1.3.3

jtt_dlc_rb.12.zip324kb1.3.2

jtt_dlc_rb.13.zip908kb1.3.1

jtt_dlc_rb.11.zip908kb1.3.0

jtt_dlc_rb.10.zip552kb1.2.3

jtt_dlc_rb.9.zip552kb1.2.2

jtt_dlc_rb.8.zip552kb1.2.1

jtt_dlc_rb.7.zip552kb1.2.0

jtt_dlc_rb.6.zip525.19kb1.1.2

jtt_dlc_rb.5.zip524.74kb1.1.1

jtt_dlc_rb.4.zip524.68kb1.1.0

jtt_dlc_rb.3.zip523.18kb1.0.4

jtt_dlc_rb.2.zip523.16kb1.0.3

jtt_dlc_rb.1.zip520.67kb1.0.2

jtt_dlc_rb.zip519.72kb1.0.1

29 comments

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K
K.cheyeyette @kcheyeyette

This mod still alright to us? As the medium log platform is not on PS5?

bartelbi7
bartelbi7 @bartelbi7

On console now ;) congratulation, definitly well deserved ๐Ÿ‘

JT
JTT @jtt2

bartelbi7
Aaah., have not seen this. And I upgraded today the suspensions to have better ground contact and feel less bouncy/stiff. Was a long time on my "what I need to do list", especially with the BOAR.

bartelbi7
bartelbi7 @bartelbi7

JTT Hope they also add your heavy trucks mod, I think it is your best one.

JT
JTT @jtt2

bartelbi7

The heavies will be a bit reworked this weekend, I learned in the last few months a lot about suspension settings and how to test these. Its really surprisingly time consuming work, but the result is quite rewarding.

My personal favourites are currently the P512 style Highway Trucks. Especially the 4070A is really a pleasure. Not too powerfuil, not too simple - and I like its look and character very much. Looks great on "Canadian Shield". A map which really deserves to be ported as a part of the base game. Very unique playstyle, very rewarding and still not too simple.

bartelbi7
bartelbi7 @bartelbi7

JTT I feel suspension are the one thing I constantly find room for improvement on most of my tweaks, everytime I get a little time to actually play the game. I also often forgot how big the impact of tire weight is on them and other little things...
I am still fighting through amur, lots of missions left, but the canadian shield is already installed for the time after that. Dun morogh also looks pretty nice.

JT
JTT @jtt2

bartelbi7
I do it the other way round. Currently "Canadian Shield" before I switch to live version of AMUR. I hated that annoying region so much on PTS.... And as soon as a truck/suspension is not working as it "should be", I start tweaking it. Updated yet my heavies with a lot of improvements in suspension. The Derry 45 is not perfect, but with that mass and axle load distribution I cannot get any better. P16 and P12 feel now even more pleasant.

bartelbi7
bartelbi7 @bartelbi7

JTT Yeah before the goliath and the sentinel drifter I had not much fun on amur either, now I enjoy it with my op vehicles, which is better than nothing but not really how I want to play the game.
The derry I have not tired, but your pacifics I really like a lot. Great tuning of the weight and stuff, the P16 feels better than my version and if I have time for the more realistic playstil I use them instead.

JT
JTT @jtt2

bartelbi7
My heavies are now on console. You need to look not only for the vertical COG, but also the longitudinal one. As many trucks are very nose heavy with a close to "0;0;0" setting. A bit front heavy is desirable, but with load of e.g. 5-7 tons each axle should have the same load. Sometimes you can even see that in mud - nose sunk in, rear not. Clearly way too uneven.

Belgae
Belgae @belgae

i'm not sure if you did a recent update, but i had to redownload this mod today (as it gave an error at start up) and my boar (which was still out of the garage) went back to stock spec. Needless to say i lost like 50K upgrading it again.... all my profits today gone :(

bartelbi7
bartelbi7 @bartelbi7

That seems to happen sometimes after updates, it is not really the modders fault though. On PC it is easy to edit your money though and on consoles there is a mod for it ;)

Belgae
Belgae @belgae

i'm loving this tweak, i was so hoping the boar would be my new fav un till i played with it...
The tire situation is fixed (thanks for not using the yellow rims), but sometimes it still feels like dying in some gears. Would it be possible to add the F750's custom gearbox? That would maybe help it not dying.

JT
JTT @jtt2

Dying in AUTO? Use HIGH and it pulls like hell. By the way, thats the KOLOB engine. But I'll have a look.

Belgae
Belgae @belgae

oh it deff does pull like you'd expect from that large of a truck in high.
But sometimes when you stall it and want to leave again it seems like there is no power and the wheels refuse to turn (not your fault btw, the truck always had this from the beginning).

JT
JTT @jtt2

Do you have a location, a motor/wheel/gear setup with cargo as an example? You can use a pointer like this: Maprunner.info ... thats the famous "To Camp" incline. Using one of the proving grounds with their test hills would be even better.

Its pretty simple to add more power, but then its getting short of ridiculuous. As that has already 260K and pretty fast gearbox. My impression is "quire capable" if you use also the low/low+.

Belgae
Belgae @belgae

i'm afraid not (this has been in multiple places, with and without trailer). i don't believe the power is the issue here but more that the first gear is maybe a bit too high, i'm not 100% sure but i think shorter gearing would help it.

JT
JTT @jtt2

@Belgae Made an update with a Hybrid Gearbox. Thats in the gearbox file for low / 1st gear a bit shorter as the stock ones. I am curious if that works. Added also some AWD to the P512 as an option for the new AMUR region. I dont like it, Imandra reloaded from annoying factor point of view.

Belgae
Belgae @belgae

Thanks a lot man seems to perfectly fit the truck! Yeah i ended up downloading the almost ridiculous Berliet T100 just to scout the new region LOL
Any plans on a slight tweak to the new ZIKZ? I'd love for it to have the multipurpose gearbox from the kolobs.
Had a first look at the tire values on maprunner and they also don't seem that high for such a mud monster (not that it doesn't behave in mud but i'm thinking somewhere +50% to all traction values and an ignore ice addition).

JT
JTT @jtt2

I am going more for the "ignored" trucks as the 4x4 ZIKZ to make them work. Its not yet ready, missing some good points for the C70. Thats such a huge heap of "ship". P12/P16 updated today, by the way short logs with logging lift installed. And P16 got an optional AWD if one really "needs it".

Belgae
Belgae @belgae

oh ok, np. I haven't checked those out yet.
I just find no one else but you that just slightly tweaks vehicles and not giving them a million hp and 5000 tire options.
Keep up the good work!

JT
JTT @jtt2

NP. Had just a look at its XML Stats: look already pretty good. SOFT & SUPERHEAVY Mudtires (lots of grip), large size, 8x8 and "sufficient" torque having less weight than any Kolob. Somewhere close to an AZOV 53/64. Thats the Tayga in the heavy class.