Editing the game textures is a four step process:
1. Convert to .pct to .tga
2. Edit the .tga texture file
3. Convert the edited .tga back to .pct
4. Add the .pct file to shared_textures.pak
What you will need:
- QCPCT.exe, which can be found here: Snowrunnermods.com
- Image editing tool. I use photoshop, but you can also free programs such as paint.net
1. Convert to .pct to .tga
1.1 - Extract the .pct file you wish to edit within the shared_textures.pak archive, which can be found here: C:\SnowRunner\en_us\preload\paks\client
1.2 - Open the .pct file in QCPCT.exe, and extract to .tga
2. Edit the .tga texture file
2.1 - Edit the .tga file in your image editing tool
3. Convert the edited .tga back to .pct
3.1 - Create a folder in your mod directory. E.g. "texture_convert", with two subfolders:
- classes
- textures
3.2 - Copy your .tga into your mods texture folder. E.g. "texture_convert->textures"
3.3 - Open Snowrunner 'Proving Grounds'. Main Menu->Mod Browser->More(bottom right)->Select Map->choose either map.
3.4 - Within 'Proving Grounds', select 'Mod Manager'
3.5 - Select your mod. E.g "texture_convert", and select convert.
3.6 - Go back to windows explorer and find your new .pct files within the newly auto-created '\prebuild\textures\pct' folder.
4. Add the .pct file to shared_textures.pak
4.1 - Drag the edited .pct, into the shared_textures.pak and click OK to add the files.
4.2 - Wait for WinRar to re-pack the directory, then close WinRar.
Notes:
N0. Keep backups.
N1. You can open mesh files in a text editor to see related textures.
N2. Most of the time, you want to edit the 'AlbedoMap' files (suffex "__d"). Refer to "Snowrunner - Integration of Trucks and Addons" for details.
N3. Don't change the file names or they wont work.
N4. Re-packing the shared_textures.pak can take several minutes, and looks like it's doing nothing. Just be patient and let WinRar do its thing.
11 comments
+Rep. Great guide for it.
5
updated:
- mod folder path (3.2 and 3.6)
- how to access the in-game mod manager (3.3)
2
Thank you this was super helpful
3
SpintiresMod has a tool called MeshConvert that allows you to view the mesh properties and texture paths etc. Very handy
2
Thanks for the clear guide! By the way, there are two step 3s. And I think the second 3 should actually be step 0.
4
updated:
- textures have moved from shared_textures.pak to main_menu_textures.pak in V13.1
- typo in the notes
1
updated:
- textures have moved from main_menu_textures.pak back to shared_textures.pak in V15.0
1
Thank you. Very useful guide!
1
Doesn't work for me , says not converted after i convert in proving grounds, any ideas ? thx
1
How can I change the colour of the mouse cursor
1
In Photoshop, I can save my TGA in16, 24 or 32bits/pixel. Which one do you recommend please?
1
No comment were found matching the criteria specified. We suggest you try the comment list with no filter applied, to browse all available. Join now to participate.