SnowRunner

SnowRunner

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Texture exiting guide

How to edit the in game textures

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Editing the game textures is a four step process:
1. Convert to .pct to .tga
2. Edit the .tga texture file
3. Convert the edited .tga back to .pct
4. Add the .pct file to shared_textures.pak


What you will need:
- QCPCT.exe, which can be found here: Snowrunnermods.com
- Image editing tool. I use photoshop, but you can also free programs such as paint.net


1. Convert to .pct to .tga

1.1 - Extract the .pct file you wish to edit within the shared_textures.pak archive. shared_textures.pak can be found here: C:\SnowRunner\en_us\preload\paks\client
1.2 - Open the .pct file in QCPCT.exe, and extract to .tga


2. Edit the .tga texture file

2.1 - Edit the .tga file in your image editing tool


3. Convert the edited .tga back to .pct

3.1 - Create a folder in your mod directory. E.g. "texture_convert", with two subfolders:
- classes
- textures

3.2 - Copy your .tga into you mod texture folder. E.g. "texture_convert->textures"
dir 1


3.3 - Open Snowrunner, in-game editor
3.4 - Within the in-game editor, select 'mod manager'
3.5 - Select your mod. E.g "texture_convert", and select convert.

modmanger


3.6 - Go back to windows explorer and find your new .pct files within the newly auto-created '\prebuild\textures\pct' folder.

dir 2


4. Add the .pct file to shared_textures.pak

4.1 - Drag the edited .pct, into the shared_textures.pak and click OK to add the files.
4.2 - Wait for WinRar to re-pack the directory, then close WinRar.


Notes:

1. You can open mesh files in a text editor to see related textures.
2. Most of the time, you want to edit the 'AlbedoMap' files (suffex "__d"). Refer to "Snowrunner - Integration of Trucks and Addons" for details.
3. Don't change the file names or they wont work.
4. Re-packing the shared_textures.pak can take several minutes, and looks like it's doing nothing. Just be patient and let WinRar do its thing.
3. Keep backups.

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PuppyMaster_aka_DW77
PuppyMaster_aka_DW77 @puppymaster2

+Rep. Great guide for it.