SnowRunner

SnowRunner

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SnowRunner™ Editor Guide. Part #4

Part #4 of this guide describes such operations as: Packing a Map, Testing a Map, Publishing a Map, Playing on a Map (Chapters 6 to 10).

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Quick links to parts of this guide:

  • Part #1 - Introduction to SnowRunner™ Editor: First Launch, UI, File Paths (Chapters 1 to 4)
  • Part #2 - Creation of a Map, beginning (Chapter 5, from 5.1 to 5.11) that covers:
    • Terrain
    • “Geometry” Brushes
    • PBR Materials
    • Snow and Ice
    • Models
    • Plants
    • Distributions
    • Overlays
    • Rivers and Water Objects
    • References
    • Trucks
  • Part #3 - Creation of a Map, continuation (Chapter 5, from 5.12 to 5.15) that covers:
    • Sounds
    • Sound Domains
    • Zones
    • Objectives
  • Part #4 - Post-production operations: Packing a Map, Testing a Map, Publishing a Map, Playing on a Map (Chapters 6 to 10)
  • Part #5 - Viewing Trucks (Chapter 11)

If you want an offline copy, you can download the full guide in the PDF format here.


6. Packing a Map

To pack the map, you need to click the Pack terrain button (9102 pack terrain button) on the toolbar of the Editor.

9103 pack terrain button 2

After doing this, the system will create two files:

  • .pak file - which is necessary for local testing.
  • .zip file - which is intended for uploading to mod.io.

After successful packing, the .pak file is automatically copied to the mods folder of the game, which will allow the game to find this map and display it in Custom Scenarios. So, directly after packing, you can proceed to testing your map in the game (see section "7" below).
If you need the .pak file itself, you can find it in the folder with local mods of the game, i.e. in the Media\Mods folder, which is created in the Documents\My Games\SnowRunner\ folder.

Full path to this folder is typically similar to the following:
C:\Users\<name_of_user>\Documents\My Games\SnowRunner\Media\Mods

mods folder

The .zip file will be stored in the Media\levels folder:

levels folder

This particular .zip file you can upload to snowrunner.mod.io in a standard way.

7. Testing a Map in the Game

Directly after packing, you can test your map in the game.

To do this:

  1. Restart the game. After the restart, the game will find the .pak file generated as a result of packing (see above).
  2. In the main menu of the game, open NEW GAME > CUSTOM SCENARIOS.
    On this screen, you will see the name of your map.
    9104 custom scenarios
  3. Select it (by clicking it) and press ENTER.
  4. You will see a list of saved games. Click a necessary slot there (where you want to start a new game on your map). If necessary, overwrite one of your previously saved games.
    9105 saved games
  5. After a loading screen, you will be spawned to your map in the “Proving Grounds” mode. I.e., the TOOLS menu (with Repair & Refuel and other options) will be available for you as if you have loaded one the Proving Grounds maps.
    9106 spawned in test mode

IMPORTANT: To be able to be spawned on your map correctly, you need at least one truck on your map and this truck must be Active (i.e. in the properties of the truck, the Active parameter must be set to True).

8. Publishing a Map

After you have packed your map, you need to locate the generated .zip file (see "6. Packing a Map" above). This .zip file can be uploaded to snowrunner.mod.io the same way as truck mods are uploaded (see section 4 at the Snowrunner.mod.io for details).

9. Downloading Map Mods from mod.io

To download a map mod from mod.io, you need to subscribe to it and activate it in the game. This is done the same way as it's done for trucks (see section 5 at the Snowrunner.mod.io for details).

9107 installed map mod

After that, you will be able to play on the activated maps.

10. Playing on Map Mods from mod.io

After your map mod is successfully installed and activated (see "9." above), you will be able to play on it.

To do this:

  1. Open NEW GAME > CUSTOM SCENARIOS in the main menu.
  2. Find the downloaded map there.
    9108 map in custom scenarios
  3. Select it (by clicking it) and press ENTER.
  4. You will see a list of saved games. Click a necessary slot there (where you want to start a new game on your map). If necessary, overwrite one of your previously saved games.
    9109 saved games
  5. After a loading screen, you will be spawned to the downloaded map.
    9110 playing on a map
    As opposed to the “Proving Grounds” mode used during testing of a local map, the game on the downloaded map will start in a regular mode, аs if you are playing one of the initial game levels.


END OF PART #4


Quick links to parts of this guide:

  • Part #1 - Introduction to SnowRunner™ Editor: First Launch, UI, File Paths (Chapters 1 to 4)
  • Part #2 - Creation of a Map, beginning (Chapter 5, from 5.1 to 5.11) that covers:
    • Terrain
    • “Geometry” Brushes
    • PBR Materials
    • Snow and Ice
    • Models
    • Plants
    • Distributions
    • Overlays
    • Rivers and Water Objects
    • References
    • Trucks
  • Part #3 - Creation of a Map, continuation (Chapter 5, from 5.12 to 5.15) that covers:
    • Sounds
    • Sound Domains
    • Zones
    • Objectives
  • Part #4 - Post-production operations: Packing a Map, Testing a Map, Publishing a Map, Playing on a Map (Chapters 6 to 10)
  • Part #5 - Viewing Trucks (Chapter 11)


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