How are ratings calculated?
Ratings are calculated using Evan Miller's method (based on a Wilson score confidence interval) that is self-correcting. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. The benefit of this approach is a mod with 2 positive ratings will not outrank one with 10 positive ratings but 2 negative. Nor will a mod with tons of rankings outrank everything unless most of the ratings are positive.
Rating levels
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21 comments
welcome to console (PS4), wish I could try it but mod maps are currently broken on consoles (trying to load one only results in going back to the main menu), a fix is due in the next week or so according to a dev on discord, haven't played on a winter mod map for a while, looking forward to it.
1
Depends on what maps have that problem. This particular map, for example, doesn't have that issue for me - and I'm also a PS4 player.
1
The map is a bit empty, maybe you could add more details,like rock formations, swamps and stuff. Also, maybe you could add a fuel station close to the spawn point, so you dont have to restart the map if you run out of fuel trying to find the path to the garage.
2
намудрил с дорогами, вообщем тоска , куда делись грамотные картоделы?ты бы хоть с природой посоветуйся , и посмотри как другие делают
1
В заданиях абсолютно отсутствует логика. Строишь деревянный мост - везешь железные балки и цемент. Развозишь туеву хучу материала по точкам - во первых зачем так много, во вторых ничего ж не строится, так зачем же его вез? Ямы на дорогах отдельная история, можно же задание дать на их ремонт. Короче, двоякое впечатление - вроде красиво но уныло!
4
Ну на оригинальных картах тоже иногда вопрос логики встаёт =) Завал скальных пород? А давай туда привезем ЗАПАСНЫЕ части? XD Так что всё в духе разработчиков.
1
Почему. Когда. Запускаешь. Карту. Она. Вылетает что. Сней. Нетак
1
The map its ok. Pretty simple and repetitive but ok.
Unfortunately its nice only until you find the garage. After that, delivering "1000" freight in same places over and over became a nonsense and very very boring.
After delivering the generator to sawmill and than realizing I have to deliver in same place another 12 items and another 15 in other place and another tens in another places... nah...
But you did a great job and I appreciate it.
However I suggest you to lower the amount of delivering in same place, especially without a trailer shop from the beginning.
Cheers!
3
The reason for making the delivery contracts have this large volume of things to deliver is to give players who play in coop things to do together. When I made my first map (the first map of the Krokodilsk region) the feedback was that it was over too soon.
And I also made the missions in this map have almost no unlockable hierarchy, which means a player can choose to do another missions and come back later to finish it. So a player does not have to complete one delivery completely to do another. Unless it unlocks a specific cargo spawn.
The right amount of time per mission is a difficulty thing to get right, I am observing the feedback.
1
чё за бред на мосту , лебёдку не за что зацепить, сел на мосты и пиздец начинай сначала?
5
interesting. I’ll be sure to check this out when it gets released to console. next-gen compatible I hope
2
I've played it quite a bit and I gotta say
In the small time I played all I can say is that the concept looks good, the map looks really good but the gameplay feels like artifitial difficulty
The chunks of missing road look far from a real or believable collapse, rather that the road just dissapeared, like a bite off a cake
The part where there's a couple of wooden bridges just feel out of place imo, they are floating over nothing
The Garage being over mud isn't a complain, however the trailer shop over a bit of mud sometimes don't allow to spawn any trailers due to "insufficient space"
Overall I like the map, bit god damm it doesn't feel challenging, just cheap on some places. Would've felt way better if it was a simple trailing map, but hauling cargo around those missing road chunks is just tedious
2
In the latest update I have changed the 3 sharp pits on the east side of the lake to flat mudpits. Because as you pointed out, they felt a bit artificial. The other sharp pits, near the steep cliffs on the west side of the river remain, because in that case it made mroe sense as it was rockfall to cause it.
1
Страдание в чистом виде)
1
Димаскус, ты все равно на имбах ездишь вечно
2
Ну не на шишиге же кататься Серега
1
Just installed the map...........Looks good so far and there are tasks to do. Good map challenging roads................Good times
2
Hopefully this isnt a disguised poop cauldron from hell like mountain paradise
1
Mountain paradise is a good map *** HOLE
-4
I didnt say it wasnt a good map, i just said i burried a 605r to the frame 7 times trying to recover a generator
1
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