How are ratings calculated?
Ratings are calculated using Evan Miller's method (based on a Wilson score confidence interval) that is self-correcting. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. The benefit of this approach is a mod with 2 positive ratings will not outrank one with 10 positive ratings but 2 negative. Nor will a mod with tons of rankings outrank everything unless most of the ratings are positive.
Rating levels
Ratings range from overwhelmingly positive to overwhelmingly negative. The color changes depending where on the scale the mod fits.
13 comments
2
This is a good mod. It could be a GREAT mod with a few improvements.
The good:
- Body model and textures are spot-on. Great fidelity, no weird jaggy vectors, 2-dimensional panels, or unintentional gaps in the body.
- Very creative design. Brings something new to the game while still feeling like part of the "game world," so to speak.
- Suspension / drivetrain looks great, moves realistically
- Nice amount of customization
- Extremely fun to drive (in 3rd person view)
The not-so-good:
- Whatever "dirty window / tint" texture is on the windshield makes the cockpit view completely unusable. The interior is incredibly dark and the schmutz all over the windshield is like trying to see the road while someone jams all 10 of their fingers in your face. I consider this mod slightly broken for this reason alone.
- The interior of this mod seems like an afterthought. It's so dark that it's hard to tell, but I think there's just a dashboard the same color as the body and a very jagged-looking steering wheel. Definitely not a mod for people who like to play in 1st person.
- It's either time for the C.C.M. tire shop to get a major refresh or for them to start using the BigDubz tire pack like everybody else, because the custom tire + rim models and textures are so rough when compared to how good the rest of the mod looks that it breaks immersion. The tires perform well and look somewhat better 'in game' than they do in the garage, but they basically look like they got teleported out of a PlayStation 2 game and I find it super distracting.
Overall it's a good mod from a promising modder, that could be great if the creator can kind of sort out their weak spots where they're obviously still honing their craft. It's worth a subscribe but might not make a permanent spot in your fleet for the reasons above.
2
schmutz. lol nice choice of wordage. and well thanks for the feedback. ill refer you to my most recent mod of the 85 longbed to see just how much ive honed in the areas you've brought up, id also like to point out that this mod was released 194 days ago. ive made quite a few mods since then
2
I would also like to make a hard roof for it as an addon, which would cover the entire rear part and would be up to the height of the roof of the cab itself. As in the International Scout 800 you made
1
just to you all of you guys knorw this is the ps4 and xbox one verison of his power wagon heres the link Snowrunner.mod.io
2
https://youtu.be/4nakOhCrYXM
-3
Fredswayne are you making console friendly versions of your mods if so can you make the Kaiser a console friendly version
1
almost all of his mods are console frendly
1
most of them are anyways, theres a couple i couldnt bring myself to de-badge, the scout, and the plymouth being the nicest ones probably. but the commando is basically the scout again, just a different vehicle base, and the plymouth, well idk i just couldnt strip them on it yet. maybe in time..
1
looks cool
1
Is design cancel
1
?
1
My best guess is they're asking if it's unbranded/console-friendly
1
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